This is a programming problem I’ve never really been sure how to solve. I’ve been curious about it since back when I had a pro version of Gamemaker 5 and found some people on gamemakergames.com that wanted to collaborate on creating an RTS “just like Starcraft.” It was overly ambitious, especially considering there were 5 …
Monthly Archives: May 2019
Camera
Second biggest make-or-break component of an RTS is the camera system. If you can’t quickly see what you need to see, the controls for your units aren’t really as important – on account of you can’t reliably see them when you need to. Again, I came up with a list of goals for the camera: …